Creature Characters Texturing/Lighting Work for Tiffanni Blevins' Project
Texturing/Shading/Lighting
Lighting
Texturing/Shading/Lighting
Texturing/Shading/Preliminary Lighting
Above renders are the courtesy of Tiffanni Blevins
3D Environment -- Concept/Design, Modeling/UV, Texturing/Shading, Lighting
















Her Escape -- 3D Look Dev, Head of Texturing/Shading, Head of Lighting.














Texturing, Shading, Lighting
























One-Day Environment Look Dev Projects




Design/Concept, Modeling, Texturing, Lighting


Unreal Engine Environment Development




"Cold Pier"




"Food Comfort"
Design/Concept, Modeling/Sculpting, Texturing, Lighting, Editing
Dragon Character Look Development (With Mari)
Cyberpunk Character Look Development
Design
Modeling
Retopology
UV
Texturing
Lighting

Sibling Rivalry -- Texture Artist
(Top) Character textures animated in multiple layers in maya, in perfect loop.
(Right) Skydome texture created in multiple layers, animated in maya, in perfect loop.
Characters models provided by their designer MinChia Tseng (曾敏嘉), for her thesis animation, Sibling Rivalry.
Past/Miscellaneous Projects
Shading, Particles, Full IK Rotoscoped Animation
Rig: Meryproject.com
Modeling, UV, Texturing.
Character design: CG Cookie








Shading, Particles, Full IK Rotoscoped Animation
Rig: Meryproject.com
Live Match -- Env Capture, Modeling/UV, Texturing/Shading, Lighting/Compositing
Shader Study

Directional white light on white ground plane, arnold shaders are assigned and tweaked differently for each geometry.